Travel Times

To find a travel time from one location to another, choose a starting location in the first column. Follow the row corresponding to that location to the column corresponding to your final destination, and the number given is the travel time, in hours, to reach that destination.

Remember, you can travel approximately 10 hours in a day, so it is possible to reach almost anywhere from anywhere within locations like Harkenwold.

Travel times have been calculated on the assumption that the PCs take traveled roads, and travel times to locations off the roads and paths have factored in the slower travel rate in rarely-traveled territory. Travel times may increase or decrease depending on when characters choose to leave paths or roads.

Travel times are calculated according to a base speed of 5, which comes out to 2.5 mph.

Within Harkenwold

Italics indicate a dungeon location found within a harder stretch of terrain

LOCATION Abbey Albridge Dardun Easthill Harken Marl Toadwallow Caverns Tor’s Hold Woodsinger Camp
Abbey 3 7 11 3 2.5 9 7.5 8
Albridge 3 4 8 3 3 6 5 12
Dardun 7 4 3 4 7 9 8 11
Easthill 11 8 4 8 12 14 13 14
Harken 3 4 4 8 4 10 9 7
Marl 2.5 3 7 12 4 6 5 9
Toadwallow Caverns 8 6 9 12 10 6 3 15
Tor’s Hold 6.5 5 9 13 10 5 3 13
Woodsinger Camp 8 12 11 14 7 9 15 13

Travel Times

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